Project type
UI/UX | Programming
Project type
2021-today
Tools used
Figma, Android Studio
Phase 10 Assistant its all about elevating your current physical card game experience. Just some extra tools to make your Friday night with friends, even more fun!
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And this is a small description just for contrast
DM Sans really help push the identity of Phase 10 Assistant to its maximum potential. Structured, readable, versatile, it aligns with the app’s vision as a simple and seamless product for everyday user.
#FCBC98
#989CDC
Shadow icons are used in larger scale and often alone. They can be found in main pages and have a decorative means. Gradient icons work as a group and are easier to read. They exist in buttons, context menus etc. and complete the meaning of text..
See your phase, points and what you need to discard each phase. No more trying to find that paper where you wrote the phases! Sabotage the others by discarding cards they don’t want!
Phase 10 Assistant its all about elevating your current physical card game experience. Just some extra tools to make your Friday night with friends, even more fun!
get competitive to claim the golden medal!
Existing Phase 10 helper apps offer only rudimentary features, lacking enhancements that elevate the overall gaming experience. These applications often suffer from cumbersome usability due to poorly designed user interfaces and subpar user experience models, resulting in frustration for users. As such, there exists a clear opportunity to develop a more sophisticated and user-friendly solution that not only aids players in mastering the game but also enhances their enjoyment and engagement.
The design approach prioritizes a fresh and visually appealing aesthetic, incorporating game-suiting colors to evoke a sense of immersion and engagement. By integrating original user-focused features, it aims to enhance the overall gameplay experience, fostering greater interactivity and addressing previously unmet user needs. Through this iterative approach, we strive to deliver a Phase 10 helper app that exceeds user expectations and sets a new standard for usability and enjoyment.
Phase 10 is a universally inclusive card game suitable for families and groups of friends, transcending age boundaries with its engaging gameplay. While appealing to a diverse demographic, the primary player base typically falls within the age range of 12 to 65 years. This demographic exhibits a propensity for critical thinking and strategic organization, attributes integral to success in the game. From a design perspective, this necessitates a user interface and navigation system that seamlessly accommodates players of all ages. Ensuring a universally accessible and enjoyable experience across this broad age spectrum is paramount to the game's design objectives.
By observing a market gap, Phase 10 Assistant really took off due to its features and ease of use. Below, are presented the competitors that the app had to face when it comes to winning a market share and be successful.
Giannis Alevizakis
Overall a very simple app that does its job very effectively with little to no bugs and is very easy to use and navigate. It doesn’t feature anything fancy, but it’s very user friendly and simple for new players.
+ The first and simpler app for calculating game points
+ Very simple user interface
+ Offers useful tools such as sort players according to their place and game rules
~ Everything is represented by text, can get very tiring
~ Limited to the original game mode
~ Little information hierarchy - can create visual confusion
Matrix_Developer
Well designed app but lacks in user experience. After using it a couple times, I couldn’t understand how most features work, which led to disatisfaction.
+ Interesting visual identity with bold colors and many visual cues instead of text
+ Useful tools such as edit player points, skip phase and dealer indication
~ Confusing navigation, lagging animations and overall poor user experience
Because the market is still not saturated by this type of apps, there was still time to create a better product without sacrificing on features that have already been implemented by other creators. By examining the competitors, I was able to distinguish what the market needed as well as what could be improved from the existing products. Also, I could see their way of implementing different features and whether they were successful or not from the feedback they got, from Google Play reviews. In this way, a healthy competition is created where every product is benefited from its competitors and each creator tries to level up their product by trying to overcome problems and difficulties faced by the others.
By observing a market gap, Phase 10 Assistant really took off due to its features and ease of use. Below, are presented the competitors that the app had to face when it comes to winning a market share and be successful.
Every round’s objective is described by a small sentence showing which cards the player has to discard. The game’s official rules include a special card with small cards and numbers. While it is successful on print, it can often lead to interface clutter when it comes to digital applications. As humans tend scan, instead of reading, it was proven necessary to find a new way to show these objectives.
Every round’s objective is described by a small sentence showing which cards the player has to discard. The game’s official rules include a special card with small cards and numbers. While it is successful on print, it can often lead to interface clutter when it comes to digital applications. As humans tend scan, instead of reading, it was proven necessary to find a new way to show these objectives.
“Rooms” is a special feature which really captures the player’s needs, especially in Phase 10 where taking down points is a bit harder than other card games. It ensures that every player has control over their score and is not prone to mistakes while providing a fresh way of playing card games.
Every round’s objective is described by a small sentence showing which cards the player has to discard. The game’s official rules include a special card with small cards and numbers. While it is successful on print, it can often lead to interface clutter when it comes to digital applications. As humans tend scan, instead of reading, it was proven necessary to find a new way to show these objectives.
Every round’s objective is described by a small sentence showing which cards the player has to discard. The game’s official rules include a special card with small cards and numbers. While it is successful on print, it can often lead to interface clutter when it comes to digital applications. As humans tend scan, instead of reading, it was proven necessary to find a new way to show these objectives.
In order to improve the overall user experience when using Rooms, players would first join a Room and then
vote which mode they would like to play, instead of having a host which decides from the start, and has to
re-create a room if the player’s choose another mode.
While in paper, this sounds a great idea, in reality it
creates some major user experience issues. The app’s structure focuses on the different types of available
game modes, each of them belonging to a specific group according to ts creation parameters (who created it,
how long it will be available, mode familiarity etc.). In order for the players to select a mode after
entering a Room, all modes would have to be unified into one page where the players would select their desired
one. The problem rises in the unification model which would confuse users about each mode’s category. All
modes would look the same and the users would find it extremely hard to find their desired mode.